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- on mouseUp
- set QTstate to the controller of cast "INTRO.MOV"
- if QTstate = 0 then
- set the controller of cast "INTRO.MOV" to 1
- else
- set the controller of cast "INTRO.MOV" to 0
- end if
- set the movieRate of sprite 5 to 1
- updateStage()
- end
-